Frequently asked questions
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Creative Engineering is a product development, design, & engineering consultancy: a team of engineers & designers who specialize in helping businesses & inventors convert ideas into polished, practical results. Some examples of typical work include:
Creating a manufacturable design of client’s idea
Improving performance & decreasing cost of a successful product
Finding functional solutions to open-ended design problems
Developing novel mechanisms to compete with existing products
Sourcing and manufacturing a design we developed
In all cases, at the end of our process, we hand over all our work & intellectual property to our clients.
Think of us like a team of engineering mercenaries: ready to add our expertise to make your project awesome.
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Consumer electronics, pet products, military equipment, medical devices, toys, infant products, displays, industrial machines, musical instruments - it’s fair to say that we’ve had success stories in just about every product field, but our main expertise is in functional consumer goods, where good design separates successful, effective products from duds.
Unless there is a strong mechanical element intrinsic to the design, we generally can’t help with projects that are purely soft goods (e.g. clothing, luggage, shoes) or software (e.g. apps), but we’re happy to incorporate either as necessary into other designs.
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Most of our clients receive a package of CAD data (SolidWorks, STEP files, etc.) that’s ready for production - rather than asking factories to spend time & money re-engineering a design for manufacture, we ensure that our 3D files can be sent to tooling the moment you receive them. We also supply whatever level of documentation you require for production, including engineering & inspection drawings.
Most clients request one or more working prototypes for their projects, from rough “breadboard” proofs-of-concept to polished “looks-like works-like” demos of their final product. We’re happy to manufacture & assemble a great-looking, functional prototype for you to show to potential investors & manufacturers.
Some clients prefer to have us handle the manufacturing of their products, in which case we take the lead on sourcing and project management and getting completed product to you.
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Paid work done on your behalf is owned by you. Everything we do while working on your project is yours.
We ensure this through signed NDAs and our service agreement which is available upon request.
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Because we cover a broad range of industries & product types with varying levels of complexity, it’s difficult to estimate what a particular project will cost without carefully evaluating its specific details. Past projects have ranged anywhere from a few thousand dollars to hundreds of thousands.
We caution clients against assuming the simplicity/complexity (& ultimate cost) of their desired goals - we have experience with numerous examples of both deceptively “simple” problems that have required total rethinking from first principles, as well as seemingly intractable problems that were dissolved in seconds by reframing the question.
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We’re good at turning a project around in a hurry; many of our clients hire us because their internal engineering staff is swamped with other work, & simply can’t deliver quality results by the desired deadline. However, the more time we have to iterate & polish solutions, the better your final deliverable will be.
The ultimate timeline of your project is up to you. We can throw everything we have at your problem for a week, or spend months carefully looking for the best & smartest way to solve it.
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Our involvement in the product development process is generally limited to design, engineering, and manufacturing - we will frequently work with clients to ensure their business needs are met, but we’re not directly involved with marketing or licensing, except as they pertain to the design of the product itself.
For this reason, we don’t engage in profit-sharing, royalty, or similar programs with our clients
Meet the team
Paul Dowd - Founder
Inventing and building toys and toy mechanisms in Hasbro’s R&D department gave Paul a good understanding of the early design process as well as an appreciation for the work of Industrial Designers. At BuddyL, he was involved in all aspects of product development, performing both administrative and engineering duties such as project tracking, cost package preparation, breadboard development, engineering, prototyping, debugging, and product testing. He also traveled to China to oversee production starts, and performed creative work and on set support for TV commercials.
At BuddyL, Paul implemented Pro/Engineer and pioneered a streamlined high tech product development process which blurred the boundaries between design, engineering and manufacturing. His broad experience in product development, combined with parametric solid modeling and rapid prototyping technologies, allowed Paul to create new products with previously unthinkable speed and attention to detail.
Taking the lessons he learned, Paul founded this company in 1995, and has been providing his unique brand of “Creative Engineering” ever since.
Advanced Engineering, BuddyL Toys, 1991-1995
Mechanical Technical Designer, Hasbro, Inc., 1989-1991
BSME, Cornell University, 1988
Preferred Oreo Technique
Nibble all overhang off both cookies, so cookie-to-cream ratio is exactly 2:1.
Bennet Poepping - Senior Engineer
Bennet’s interest in product design stems from his desire to improve everyday tools and processes. Even in his work at other non-technical jobs as a student, he always searched for ways to improve anything he could to make everyone’s lives easier.
As a design engineer, Bennet’s focus is on finding simple and robust solutions through prototyping and testing. Bringing his strong CAD modeling skills and practical prototyping ability, Bennet comes with a breadth of experience resulting from his work on a variety of products from luggage cases and wall mounting hardware, to critical medical devices.
Product Development Engineer, Inch, 2014-2015
Mechanical Engineering Intern, MYT Works, 2013-2014
BSME, Carnegie Mellon University, 2012
Preferred Oreo Technique
Twist cookie apart, peel off cream in one piece & eat, then eat two pristine cookies.
Norm Barrigas - Senior Engineer
In 25 years in the field, Norm has engineered everything from high touch industrial designed consumer products to high speed paper handling machinery. For more than a decade, Norm has been pushing the limits of the capabilities of Pro/Engineer, particularly while developing highly complex injection-molded products. Norm’s role is as technical lead and he has been involved in all aspects of the development cycle from feasibility to manufactured product. He has taught Pro/E Advanced Part and Advanced Assembly CAD classes and performed corporate Pro/E implementations.
Norm likes to work on tough projects, whether it is developing an entire bus or a compact telecommunications device. With his sensitivity to aesthetics, high level of expertise in plastic part design, mastery of CAD, and strong mechanical design skills, Norm has what it takes to meet the challenge.
Project Engineer/Senior Design Engineer, Pitney Bowes, Inc., 2001-2005
Senior Design Engineer, Anderson Design, Inc., 1997-2001
Design Engineer, Norco, Inc., 1985-1996
Preferred Oreo Technique
Cram as many into the glass of milk as you can, wait for them to soak up the milk, and eat ‘em with a spoon.
Josh Goldin - Engineer
Josh has always enjoyed using his skills to help people solve problems and looking for inventive solutions to everyday problems, and product design lets that take shape in the real world. He believes that small changes in consumer products can have a significant effect on people’s lives and that keeping organized is the key to any venture.
Josh’s work on medical devices has given him strong skills in CAD modeling, organization, and understanding customer needs. He worked designing surgical instruments and ventilators before coming to Creative, and since then has taken the lead on projects from a wild variety of industries.
Math Teacher, Nu’uuli Vocational Technical Highschool (American Samoa), 2018-2019
R&D Engineer, Cardinal Health, 2017-2018
Mechanical Design Engineer, Robie Device Group, 2015-2016
BSME, Tufts University, 2015
Preferred Oreo Technique
Eat the entire cookie at once, and eat as many as possible before your body realizes you’re full.
Carl Ranieri -
Project Lead
(Client Strategy & Engineering)
Carl has always been interested in finding solutions to fix everyday problems through design. His interest in engineering began when he received his first 3D printer in middle school. Since then, he has progressively increased his design capabilities using CAD, first teaching himself using OnShape and SketchUp.
Carl graduated from Manhattan College in 2020 with a degree in Mechanical Engineering where he was also a member of the Div. I swim team. He comes to Creative with experience in semiconductor manufacturing and tooling design.
MS Computer Science, UPenn, present
Design Engineer, ASML, 2020-2022
BSME, Manhattan College, 2020
Preferred Oreo Technique
Original Oreos only, none of the extra cream. Eat the entire cookie in one bite.
Andrew Telesco - Project Admin
Andrew is the office swiss army knife, managing critical day-to-day operations while responding to and tackling miscellaneous tasks that come up from time to time.
Andrew graduated from Manhattan College, and during his high school years studied abroad in 8 countries around the world. He enjoys riding his motorcycle in his free time and is definitely the biggest New York Rangers fan you’ll meet, having watched every game since 2012.
Office Manager, Jump Start Tutoring, 2018-2022
Office Assistant, Select Parking Systems, 2017-2018
Preferred Oreo Technique
Remove one side from an Oreo and eat. Place the remaining cookie+cream onto another Oreo to create a Big Mac Oreo. Enjoy Big Mac Oreo in one bite.
Jess Huffman - Engineer
Jess has always been drawn to optimization and finding the best way to solve any given problem. She loves coming up with innovative designs, and thinking outside the box, which has led her to a career in mechanical engineering and product design.
She has a unique blend of experience in creating stylish and functional consumer goods and working on complex technical systems like nuclear submarines. With a strong background in 3D modeling, prototyping, and getting products to market, she is eager to jump into new projects.
Design Engineer, Tracer Imaging, 2021-2024
Systems Engineer I, General Dynamics Electric Boat, 2020-2021
BSME, Cornell University, 2019
Preferred Oreo Technique
Crush them up and put them in ice cream, or even better, a milkshake.
Join our team
Creative does not have any open positions at this time. Any new opportunities will be posted here.